The Robot Who Knew Too Much
The Robot Who Knew Too Much invites young readers into the quirky world of Franken-Sci High, a breezy science-adventure from the Jim Henson Company. Set on a craggy island in the Bermuda Triangle, this middle-grade tale follows Newton Warp and his robot friend Theremin Rozika as they navigate a school where brilliant minds are celebrated and the occasional grand scheme to take over the world is part of the fun. With humor, heart, and a dash of danger, The Robot Who Knew Too Much is perfect for curious kids who love science, friendship, and unstoppable imagination.
The Robot Who Knew Too Much unfolds with brisk, chapter-driven prose that balances witty dialogue with big ideas. Newton Warp and Theremin Rozika lead you through a series of adventures that mix hands-on science with mischief and friendship. The story moves at a lively pace, building a world where clever gadgets and cleverer friendships teach readers that teamwork and curiosity can solve problems in surprising ways.
When Theremin aces a test, a sadness sparks a wild adventure that tests the trio's friendship and their ideas about intelligence. Newton and their friend Shelly Ravenholt embark on a mission to reprogram Theremin, only to discover that the real power lies in listening, understanding, and choosing kindness. A humorous misstep backfires in a way that has Theremin speaking only in Pig Latin, a playful reminder that creativity comes with responsibility. The journey ultimately leads them to Dr. Rozika, Theremin's father, to restore balance and unlock Theremin's true potential. The book blends science, humor, and heart into a fast-paced, accessible experience for young readers who crave invention, wonder, and a dash of mischief.
- Engaging science-forward adventures set at Franken-Sci High on a Bermuda Triangle island
- Two endearing leads: Newton Warp and Theremin Rozika, with Shelly Ravenholt
- Humor and heart as programming quirks and clever twists bring characters to life
- Friendship, collaboration, and ethical tinkering with accessible science concepts
- Fast-paced chapters, witty dialogue, and kid-friendly explanations of ideas
After finishing The Robot Who Knew Too Much, readers will feel inspired to explore, collaborate, and dream bigger. This adventure shows that friendship and imagination can unlock extraordinary potential, leaving you confident, hopeful, and ready to tinker your own world.
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The Robot Who Knew Too Much
The Robot Who Knew Too Much
The Robot Who Knew Too Much invites young readers into the quirky world of Franken-Sci High, a breezy science-adventure from the Jim Henson Company. Set on a craggy island in the Bermuda Triangle, this middle-grade tale follows Newton Warp and his robot friend Theremin Rozika as they navigate a school where brilliant minds are celebrated and the occasional grand scheme to take over the world is part of the fun. With humor, heart, and a dash of danger, The Robot Who Knew Too Much is perfect for curious kids who love science, friendship, and unstoppable imagination.
The Robot Who Knew Too Much unfolds with brisk, chapter-driven prose that balances witty dialogue with big ideas. Newton Warp and Theremin Rozika lead you through a series of adventures that mix hands-on science with mischief and friendship. The story moves at a lively pace, building a world where clever gadgets and cleverer friendships teach readers that teamwork and curiosity can solve problems in surprising ways.
When Theremin aces a test, a sadness sparks a wild adventure that tests the trio's friendship and their ideas about intelligence. Newton and their friend Shelly Ravenholt embark on a mission to reprogram Theremin, only to discover that the real power lies in listening, understanding, and choosing kindness. A humorous misstep backfires in a way that has Theremin speaking only in Pig Latin, a playful reminder that creativity comes with responsibility. The journey ultimately leads them to Dr. Rozika, Theremin's father, to restore balance and unlock Theremin's true potential. The book blends science, humor, and heart into a fast-paced, accessible experience for young readers who crave invention, wonder, and a dash of mischief.
- Engaging science-forward adventures set at Franken-Sci High on a Bermuda Triangle island
- Two endearing leads: Newton Warp and Theremin Rozika, with Shelly Ravenholt
- Humor and heart as programming quirks and clever twists bring characters to life
- Friendship, collaboration, and ethical tinkering with accessible science concepts
- Fast-paced chapters, witty dialogue, and kid-friendly explanations of ideas
After finishing The Robot Who Knew Too Much, readers will feel inspired to explore, collaborate, and dream bigger. This adventure shows that friendship and imagination can unlock extraordinary potential, leaving you confident, hopeful, and ready to tinker your own world.
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$0.82Product Information
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Description
The Robot Who Knew Too Much invites young readers into the quirky world of Franken-Sci High, a breezy science-adventure from the Jim Henson Company. Set on a craggy island in the Bermuda Triangle, this middle-grade tale follows Newton Warp and his robot friend Theremin Rozika as they navigate a school where brilliant minds are celebrated and the occasional grand scheme to take over the world is part of the fun. With humor, heart, and a dash of danger, The Robot Who Knew Too Much is perfect for curious kids who love science, friendship, and unstoppable imagination.
The Robot Who Knew Too Much unfolds with brisk, chapter-driven prose that balances witty dialogue with big ideas. Newton Warp and Theremin Rozika lead you through a series of adventures that mix hands-on science with mischief and friendship. The story moves at a lively pace, building a world where clever gadgets and cleverer friendships teach readers that teamwork and curiosity can solve problems in surprising ways.
When Theremin aces a test, a sadness sparks a wild adventure that tests the trio's friendship and their ideas about intelligence. Newton and their friend Shelly Ravenholt embark on a mission to reprogram Theremin, only to discover that the real power lies in listening, understanding, and choosing kindness. A humorous misstep backfires in a way that has Theremin speaking only in Pig Latin, a playful reminder that creativity comes with responsibility. The journey ultimately leads them to Dr. Rozika, Theremin's father, to restore balance and unlock Theremin's true potential. The book blends science, humor, and heart into a fast-paced, accessible experience for young readers who crave invention, wonder, and a dash of mischief.
- Engaging science-forward adventures set at Franken-Sci High on a Bermuda Triangle island
- Two endearing leads: Newton Warp and Theremin Rozika, with Shelly Ravenholt
- Humor and heart as programming quirks and clever twists bring characters to life
- Friendship, collaboration, and ethical tinkering with accessible science concepts
- Fast-paced chapters, witty dialogue, and kid-friendly explanations of ideas
After finishing The Robot Who Knew Too Much, readers will feel inspired to explore, collaborate, and dream bigger. This adventure shows that friendship and imagination can unlock extraordinary potential, leaving you confident, hopeful, and ready to tinker your own world.

















